Otoy’s Octane Render for Cinema 4D Plugin has taken over the motion graphics platform produced by Maxon. It is a mature and stable pipeline for rendering that has been optimized for speed and realism in ways never before seen in Cinema 4D. Even though Octane is several years old now, they’ve continued to expand their features. This has helped it reach a maturity level as a plugin that some other 3rd Party Rendering Software have yet to attain.
I have been using Octane for Cinema 4D for the past 6 months on two different platforms and it has been a champ with just about anything I throw at it. My two systems couldn’t be more different, System 1 is a mobile laptop and System 2 is my professional workstation. In VFX, there’s a lot of options out there for hardware and software. Stability should always be at the top of your priority list and Octane has it covered.
System 1 is a Acer Nitro laptop with a Nivdia GeForce 945m GPU with a 2.5 Ghz Intel i7 and 8Gb of RAM
While crashes have occurred, they have been predictable and fixable in almost every case. However, the vast majority of the time Octane just works.
My other favorite thing about Octane are some of the features they have built right in. VDB volume support, Jawset’s Turbulence FD rendering, and the Scatter Object are just a few of the amazing and revolutionary tools that are built right in, stable and beautiful to render. The Material Node Editor is a fantastic execution of the node-based workflow type and it works seamlessly with Cinema 4D’s normal material editor. The Live DB materials database is loaded with hyper-realistic materials ready right out of the box as well. I cannot wait to see what is coming in the feature from Octane for Cinema 4D feature set.